ui-ux

The New Alvies.org, Part Two

Submitted by Josh on

In this second post discussing the current design of the website you're on as you read this, I go more into detail about how I drew out the art assets for alvies.org and built it all to go together. Of course, by the time you're reading this, the technical details are out of date, but I probably won't write much more about that.

The New Alvies.org, Part One

Submitted by Josh on

I hadn't done a whole lot with my eponymous website in a decade; not as if the thing gets a boatload of traffic, but as someone who makes his living and has his major hobbies all connected to the web, it was a bit awkward to have something quite so stale.

Don't Trust Tech Too Much

Submitted by Josh on

As we are the masters of our technology, we should trust our instincts when our technology does something we don't expect or don't understand. If we lack sufficient mastery of the technology to recognize this situation, we should either get it or seek out those who have it. I trust the people who build our smart devices, but I shouldn't forget that I'm the one actually using them.

Project in Detail: Mobile Caves of Narshe

Submitted by Josh on
As most of the web development for the Caves of Narshe is a one-man operation, I admit that the site can be slow to adapt to trends. Most recently, that trend has been responsive web, which is particularly annoying given that the site's core competency, video game information and walkthroughs, lends itself extremely well to use on a mobile device. Most games now are played with the user either on the mobile device itself, or with the phone or tablet sitting next to them as they play from the couch.

Generating Consistent Hover Effects Programmatically

Submitted by Josh on

A while back, I had a project in which I had a series of buttons that needed to be styled in a rainbow of candy colors, for a list of items that all lead to different spots in the same content hierarchy. The design mockups I was given for the project were detailed but did not appear to be internally consistent from color to color; the base colors were chosen from a brand guide, but the guide did not provide any detail for how to lighten or darken the colors for user interaction states. I started by developing CSS to match the mockups, but the problem kept gnawing at me.

Project in Detail: The Kegatron

Submitted by Josh on

The "Arkeg" is, as you might be able to suss out if you think long enough, a combination of a stand-up arcade game cabinet plus a "kegerator," another portmanteau describing a mini-fridge with a small keg of beer inside. This is, in fact, a real thing, and it's one that will set you back roughly four thousand dollars. But not the one you'll read about here!