ui-ux

The New Alvies.org, Part Two

What you missed in part one was mostly me explaining that I like old video games and I've lived a lot of places. Full steam ahead into part two!

The Design In Practice To make this idea work, I needed to establish the requirements for the design, just as if it were a fully-scoped project. I needed the design to...

The New Alvies.org, Part One

I hadn't done a whole lot with my eponymous website in a decade; not as if the thing gets a boatload of traffic, but as someone who makes his living and has his major hobbies all connected to the web, it was a bit awkward to have something quite so stale. In the time since the site was last refreshed, I've learned a great deal about design and development, changed my focus personally and professionally, and lived in a great many varied places, and that's something I wanted to reflect in my own personal webspace. Hence, this new alvies.org site.

The Design Impetus...

Don't Trust Tech Too Much

My wife got a new car recently, a slick little 2016 Volkswagen GTI Autobahn. It's worth noting here that I will not-humbly claim that this is largely my influence - I've wanted a GTI since I was 20 years old, and now she's had two. She doesn't like me crowing about that influence, though, so don't tell...

Project in Detail: Mobile Caves of Narshe

As most of the web development for the Caves of Narshe is a one-man operation, I admit that the site can be slow to adapt to trends. Most recently, that trend has been responsive web, which is particularly annoying given that the site's core competency, video game information and walkthroughs, lends itself extremely well to use on a mobile device. Most games now are played with the user either on the mobile device itself, or with the phone or tablet sitting next to them as they play from the couch. A hard-to-use UX for mobile makes the site itself less attractive to players, which...

Generating Consistent Hover Effects Programmatically

A while back, I had a project in which I had a series of buttons that needed to be styled in a rainbow of candy colors, for a list of items that all lead to different spots in the same content hierarchy. The design mockups I was given for the project were detailed but did not appear to be internally consistent from color to color; the base colors were chosen from a brand guide, but the guide did not provide any detail for how to lighten or darken the colors for user interaction states. I started by developing CSS to match the mockups, but the problem kept gnawing at me. If these were solid...

Project in Detail: The Kegatron

The "Arkeg" is, as you might be able to suss out if you think long enough, a combination of a stand-up arcade game cabinet plus a "kegerator," another portmanteau describing a mini-fridge with a small keg of beer inside. This is, in fact, a real thing, and it's one that...

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