web design

The New Alvies.org, Part Two

What you missed in part one was mostly me explaining that I like old video games and I've lived a lot of places. Full steam ahead into part two!

The Design In Practice To make this idea work, I needed to establish the requirements for the design, just as if it were a fully-scoped project. I needed the design to...

The New Alvies.org, Part One

I hadn't done a whole lot with my eponymous website in a decade; not as if the thing gets a boatload of traffic, but as someone who makes his living and has his major hobbies all connected to the web, it was a bit awkward to have something quite so stale. In the time since the site was last refreshed, I've learned a great deal about design and development, changed my focus personally and professionally, and lived in a great many varied places, and that's something I wanted to reflect in my own personal webspace. Hence, this new alvies.org site.

The Design Impetus...

Why Thumbtack Isn't Working for Me

I run the server on which this site lives as a managed VPS (with Wiredtree out of Chicago, for what it's worth - I've been with them for the better part of a decade now and have been very pleased with their service). The biggest reason I have it as a VPS is because the traffic I get over at Caves of Narshe is sufficient to make shared hosting solutions a non-starter, but the revenue that CoN brings in is wildly insufficient to run a legit private server - or, indeed, to pay for a VPS on its own. As such, over the years I've brought in a few small clients for whom I maintain and host their...

Project in Detail: Mobile Caves of Narshe

As most of the web development for the Caves of Narshe is a one-man operation, I admit that the site can be slow to adapt to trends. Most recently, that trend has been responsive web, which is particularly annoying given that the site's core competency, video game information and walkthroughs, lends itself extremely well to use on a mobile device. Most games now are played with the user either on the mobile device itself, or with the phone or tablet sitting next to them as they play from the couch. A hard-to-use UX for mobile makes the site itself less attractive to players, which...

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